![]() If things aren’t sync’ing nicely you can adjust the original tempo setting once the file has been imported, but it’s worth noting that life’s much easier if you get it right on import. But whether GA SE gets this right depends on GA SE’s ability to extract accurate tempo information from each of the original files. This combination simply means that your audio loop will be tempo matched to the project’s global tempo. In the lower-right area, I’ve set the AudioWarp and Sync settings to Music and Tempo respectively. However, unless you set a very short bar division (for example, 1/32nd), it can make playing your loops feel a little unresponsive (I’ve therefore turned it off here). The Sync switch is linked to the Key On Del(ay) setting and can be thought of as a sort of real-time quantise. This forces your loop to play for as long as you hold down the MIDI trigger note. As shown at the bottom-left of Screen 1 (above), I’ve set the playback mode to Until Release. GA SE offers a huge range of editing options for samples, but when working with loops the main options you’ll want to consider are those in the Samples tab. So you can easily, say, trim out a kick or snare drum from a loop and assign it to a key via GA SE, without ever halting playback. Another thing to note is that if you use the scissors tool to split out a shorter section of a loop on the Project page, and then drag this region to GA SE, the sample start/end markers will match those of the region. Releasing the mouse button will place one sample onto each of a consecutive set of empty pads - very slick, quick and easy! One thing that’s worth noting is that you can drag-and-drop to create new kits and you can edit them, all while your Cubase project is playing back. A set of related audio loops can be imported as a single operation simply select all the samples, drag them and hover the mouse over the lower third of the first empty pad to be used. Note that exactly where you drop a sample on a pad (top, middle or bottom) changes the way the sample is handled on import. If you intend to use an external MIDI controller with drum pad triggers, rather than a keyboard, you’ll need to match the MIDI note mapping to GA SE.Īudio loops can be dragged and dropped onto pads from the Project window, MediaBay or your OS’s file browser. There are eight banks of 16 pads, so you’re unlikely to run out of slots, though, as I’ll explain, you may run out of fingers! The default bank (bank 3) is a good place to start MIDI note triggers start at an easy-to-remember C1, and extend up to D#2. By default, this should give you a Beat Agent kit with no samples loaded you just drop your loop samples onto a selection of the Instrument pads. To start from scratch, create a new Instrument track with an instance of GA SE. ![]() As you can also create your own ‘kits’, with different samples on each pad, there’s nothing to stop you building a complete GA SE kit comprising only audio loops. Its primary role is as a virtual drum instrument, but, as a number of the kit presets show, GA SE’s pads can also be used to trigger samples of all sorts - including audio loops. GA SE, bundled with Cubase, is an easily overlooked gem. This Arranger Track approach is perhaps best suited to triggering complete song sections, but what if short loops are more your thing? What if you want to layer different loops on the fly? Step forward Groove Agent SE! GA SE Into The Abyss Last month, I demonstrated how to use Cubase’s Arranger to trigger pre-configured song sections on the fly, whether in a gig setting or to improvise a performance of a particular song/project in the studio. Live loop triggering may not be Cubase’s raison d’être, but it can be done. Screen 1: A combination of Groove Agent SE and the Chord Pads feature can make live loop triggering possible in Cubase.
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